
Propagation: Paradise Hotel
A VR survival horror game whose gameplay I adapted to the Omni One VR treadmill at Wanadev Studio.
Games I contributed to professionally. Each page describes what the project is, what I was responsible for, and the technical constraints that shaped the work.

A VR survival horror game whose gameplay I adapted to the Omni One VR treadmill at Wanadev Studio.

Performance profiling and optimisation on a sci-fi tactical card game playable flat and in VR.

New gameplay systems and optimisation on a fantasy creature-sanctuary management game.

Console adaptation, platform compliance and a cross-platform achievement manager on a fantasy ranch management game published by Nacon.

Console adaptation and platform compliance on an asymmetric two-player co-op stealth game.

A custom nodal editor, data-driven combat systems and network optimisation on a VR table-tennis game.