Projects

Games I contributed to professionally. Each page describes what the project is, what I was responsible for, and the technical constraints that shaped the work.

6 projects

Propagation: Paradise Hotel

Propagation: Paradise Hotel

Wanadev Studio 2024 Unreal Engine 4

A VR survival horror game whose gameplay I adapted to the Omni One VR treadmill at Wanadev Studio.

  • C++
  • Blueprint
  • VR
  • Profiling
Vestiges: Fallen Tribes

Vestiges: Fallen Tribes

Wanadev Studio 2024 Unreal Engine 5

Performance profiling and optimisation on a sci-fi tactical card game playable flat and in VR.

  • C++
  • Blueprint
  • Profiling
  • Optimisation
Fantastic Haven

Fantastic Haven

Piece of Cake Studios 2022-2024 Unity

New gameplay systems and optimisation on a fantasy creature-sanctuary management game.

  • C#
  • Shaders
  • Gameplay systems
  • Optimisation
My Fantastic Ranch

My Fantastic Ranch

Piece of Cake Studios 2022-2024 Unity

Console adaptation, platform compliance and a cross-platform achievement manager on a fantasy ranch management game published by Nacon.

  • C#
  • C++
  • Console SDKs
  • CI/CD
Hacktag

Hacktag

Piece of Cake Studios 2022-2024 Unity

Console adaptation and platform compliance on an asymmetric two-player co-op stealth game.

  • C#
  • C++
  • Console SDKs
  • Co-op networking
KING PONG

KING PONG

Iconik Studio 2020-2021 Unity

A custom nodal editor, data-driven combat systems and network optimisation on a VR table-tennis game.

  • C#
  • Behavior Trees
  • AI systems
  • Networking