
Propagation: Paradise Hotel
A VR survival horror game whose gameplay I adapted to the Omni One VR treadmill at Wanadev Studio.
Games I contributed to professionally, plus personal projects. Each page describes what the project is, what I was responsible for, and the technical constraints that shaped the work.

A VR survival horror game whose gameplay I adapted to the Omni One VR treadmill at Wanadev Studio.

Performance profiling and optimisation on a sci-fi tactical card game playable flat and in VR.

New gameplay systems and optimisation on a fantasy creature-sanctuary management game.

Console adaptation, platform compliance and a cross-platform achievement manager on a fantasy ranch management game published by Nacon.

Console porting and platform-compliance work on an asymmetric two-player co-op stealth game. The console build was never shipped.

A custom nodal editor, data-driven combat systems and network optimisation on a VR table-tennis game.
A compact boss-fight prototype built on the Gameplay Ability System: lock-on combat, stamina and invincibility frames, and a two-phase boss …
A 3D game engine in C++23 built with Claude Code: I make the architecture and roadmap calls and set the review rules, and the agent writes …