Curriculum Vitae

Donnovan Feuillastre, Software & Game Developer · France · dfeuillastre.pro@proton.me

Passionate and detail-oriented software and game developer with strong expertise in C++, C#, and real-time system architecture.

Experience

December 2025 - Present Puteaux, France

SPINWARE

Game Developer

  • Design, development and integration of gameplay systems using Unreal Engine.
  • Implementation of core game features such as AI, UI, interactions and animation systems.
September 2024 - December 2024 Lyon, France

WANADEV STUDIO

Game Developer

  • Adapted the gameplay mechanics and interactions of Propagation: Paradise Hotel for the Omni One VR treadmill.
  • Enhanced the performance of Vestiges: Fallen Tribes by profiling and optimising CPU, GPU and memory.
  • Worked closely with the design, QA and art teams to maintain high code quality.

Reference: Benoit Djerigian, Lead Developer

May 2022 - March 2024 Paris 19, France

PIECE OF CAKE STUDIOS

Engine Developer

  • Expanded Unity Engine capabilities by integrating Epic Online Services and crafting shaders.
  • Adapted My Fantastic Ranch and Hacktag for gen 8 and 9 consoles.
  • Developed a multi-platform achievement manager with direct SDK integration.
  • Improved internal tools and automation systems, boosting build and iteration efficiency.

Reference: Xavier Lemaitre, CTO

April 2020 - August 2021 La Ciotat, France

ICONIK STUDIO

Gameplay Developer

  • Developed AI behavior trees and designed a custom node-based editor.
  • Developed the “Ultimate Attack” combat systems using Finite State Machines.
  • Managed network replication through Mirror and PlayFab.

Reference: Curtis Pelissier, Lead Developer

Education

September 2021 - September 2022 Bron, France

UNIVERSITÉ LYON II

Master Computer Science / Video Game Engineering (GAMAGORA)

Specialised in game development with a focus on real-time systems and software tools: engine programming, real-time shading, image synthesis, physics simulation, game AI and VR/AR. Project-based throughout, including a complete game built under studio conditions, LabXP experimentation, a mandatory internship and a public showing at the Gamagora Game Show.

September 2020 - September 2021 Saint-Étienne, France

CNAM SAINT-ÉTIENNE

Bachelor in Computer Science

A broad computer science foundation: development, programming, networking, multimedia, operating systems, architecture, software engineering, operations research, information systems and industrial systems.

September 2018 - September 2020 Le Puy-en-Velay, France

IUT LE PUY-EN-VELAY

DUT Computer Science

Strong programming foundation (C++, Python, Qt, OpenGL), algorithms, mathematics and software engineering. Learning projects, internships of 10+ weeks and immersive labs (VR, AR, motion capture), building interactive 3D applications with an emphasis on real-time systems, cross-platform development, image processing and ethical digital practice.

September 2015 - September 2018 Lyon, France

BELLECOUR ÉCOLE

Bachelor in Game Design

"Tech & Programming" track: Unity, Unreal, C#, C++ and Tech Art. Six major projects plus a capstone, alongside game jams and workshops. The curriculum covered systems design, level design, world-building, UX/UI, iteration, prototyping, narrative and collaboration.

Skills

Languages

  • C#
  • C/C++
  • Java
  • JavaScript
  • Python
  • Bash
  • SQL

Engines & tools

  • Unreal Engine
  • Unity
  • Visual Studio
  • Perforce
  • Git
  • GitLab CI

Other

  • Debugging
  • Optimization
  • Build automation
  • Cross-platform integration
  • Agile / Scrum

Web & systems

  • REST API
  • Node.js (beginner)
  • .NET (learning)

Soft skills

  • Analytical mindset
  • Curious and adaptable
  • Collaborative and methodical

Languages

  • FrenchNative / bilingual
  • EnglishProficient (Linguaskill C1)

Interests

  • Mangas
  • Games
  • Cinema
  • Game engines: real-time graphics, VR/XR, tooling, AI

Further references available on request.