SPINWARE
Game Developer
- Design, development and integration of gameplay systems using Unreal Engine.
- Implementation of core game features such as AI, UI, interactions and animation systems.
Donnovan Feuillastre, Software & Game Developer · France · dfeuillastre.pro@proton.me
Passionate and detail-oriented software and game developer with strong expertise in C++, C#, and real-time system architecture.
Game Developer
Game Developer
Reference: Benoit Djerigian, Lead Developer
Engine Developer
Reference: Xavier Lemaitre, CTO
Gameplay Developer
Reference: Curtis Pelissier, Lead Developer
Master Computer Science / Video Game Engineering (GAMAGORA)
Specialised in game development with a focus on real-time systems and software tools: engine programming, real-time shading, image synthesis, physics simulation, game AI and VR/AR. Project-based throughout, including a complete game built under studio conditions, LabXP experimentation, a mandatory internship and a public showing at the Gamagora Game Show.
Bachelor in Computer Science
A broad computer science foundation: development, programming, networking, multimedia, operating systems, architecture, software engineering, operations research, information systems and industrial systems.
DUT Computer Science
Strong programming foundation (C++, Python, Qt, OpenGL), algorithms, mathematics and software engineering. Learning projects, internships of 10+ weeks and immersive labs (VR, AR, motion capture), building interactive 3D applications with an emphasis on real-time systems, cross-platform development, image processing and ethical digital practice.
Bachelor in Game Design
"Tech & Programming" track: Unity, Unreal, C#, C++ and Tech Art. Six major projects plus a capstone, alongside game jams and workshops. The curriculum covered systems design, level design, world-building, UX/UI, iteration, prototyping, narrative and collaboration.
Further references available on request.