Hi, I'm Donnovan

Donnovan Feuillastre

Software & Game Developer · France

I build high-performance, modular systems for games. Right now that means Unreal Engine 5 at Spinware, where I work on AI, UI and tooling. Before that came engine work and console shipping at Piece of Cake Studios, then VR at Wanadev Studio and Iconik. I look for environments that combine creative ambition with technical rigour.

Donnovan Feuillastre

Selected work

Shipped titles I contributed to, from gameplay systems to console ports.

Propagation: Paradise Hotel

Propagation: Paradise Hotel

Wanadev Studio 2024 Unreal Engine 4

A VR survival horror game whose gameplay I adapted to the Omni One VR treadmill at Wanadev Studio.

  • C++
  • Blueprint
  • VR
  • Profiling
Fantastic Haven

Fantastic Haven

Piece of Cake Studios 2022-2024 Unity

New gameplay systems and optimisation on a fantasy creature-sanctuary management game.

  • C#
  • Shaders
  • Gameplay systems
  • Optimisation
KING PONG

KING PONG

Iconik Studio 2020-2021 Unity

A custom nodal editor, data-driven combat systems and network optimisation on a VR table-tennis game.

  • C#
  • Behavior Trees
  • AI systems
  • Networking

All projects

Experience

December 2025 - Present Puteaux, France

SPINWARE

Game Developer

  • Design, development and integration of gameplay systems using Unreal Engine.
  • Implementation of core game features such as AI, UI, interactions and animation systems.
September 2024 - December 2024 Lyon, France

WANADEV STUDIO

Game Developer

  • Adapted the gameplay mechanics and interactions of Propagation: Paradise Hotel for the Omni One VR treadmill.
  • Enhanced the performance of Vestiges: Fallen Tribes by profiling and optimising CPU, GPU and memory.
  • Worked closely with the design, QA and art teams to maintain high code quality.
May 2022 - March 2024 Paris 19, France

PIECE OF CAKE STUDIOS

Engine Developer

  • Expanded Unity Engine capabilities by integrating Epic Online Services and crafting shaders.
  • Adapted My Fantastic Ranch and Hacktag for gen 8 and 9 consoles.
  • Developed a multi-platform achievement manager with direct SDK integration.
  • Improved internal tools and automation systems, boosting build and iteration efficiency.

Read my CV

Skills

Languages

  • C#
  • C/C++
  • Java
  • JavaScript
  • Python
  • Bash
  • SQL

Engines & tools

  • Unreal Engine
  • Unity
  • Visual Studio
  • Perforce
  • Git
  • GitLab CI

Other

  • Debugging
  • Optimization
  • Build automation
  • Cross-platform integration
  • Agile / Scrum

Web & systems

  • REST API
  • Node.js (beginner)
  • .NET (learning)

Soft skills

  • Analytical mindset
  • Curious and adaptable
  • Collaborative and methodical

Contact

Open to gameplay and engine programming roles.