About Me
Hi, my name’s Donnovan and I’m a Game Programmer with a passion for creating engaging gameplay features. I’ve worked on a variety of projects, focusing on creating solid gameplay systems that truly enhanced the player experience. Collaborating with a team to improve game mechanics and provide technical support has always been something I truly enjoy. I also have an interest in Game and Level Design!
Experience
- Ported Propagation: Paradise Hotel to the Omni One platform, ensuring proper functionality.
- Contributed to optimization and architecture rework for Vestiges: Fallen Tribes.
- Contributed to Fantastic Haven by implementing new gameplay systems and optimizing the game.
- Ported My Fantastic Ranch & Hacktag on consoles and fixed issues reported by the QA team.
- Assisted with tools and plugins development and integrated SDK features for Switch, PS4, PS5, and Xbox.
- Implemented new enemy AI behavior and integrated new gameplay systems for KINGPONG
- Developed tools for AI behavior customization using visual scripting (Behavior Tree).
- Optimized game performance for Meta Quest 1 & 2.
Education
UNIVERSITE LYON II
Master in Computer Science / Video Game Engineering (GAMAGORA)
2021 - 2022
icom.univ-lyon2.fr/formation/master-2-informatique-gamagora-1
Being able to handle all the programming tasks required to develop a video game, both for the game itself and for the software tools needed. Internship with Piece of Cake Studios (5 months).
CNAM SAINT-ETIENNE
Bachelor in Computer Science
2020 - 2021
cnam-auvergnerhonealpes.com/licence-generale-informatique-g02501
Being able to handle programming tasks required to develop software. Work-study with Iconik Studio (1 year).
IUT LE PUY EN VELAY
DUT in Computer Science
2018 - 2020
www.uca.fr/formation/nos-formations/par-ufr-ecoles-et-iut/iut-clermont-auvergne/but/but-informatique-le-puy
Being able to design and develop 2D and 3D software by acquiring skills in programming and image synthesis using languages and libraries such as C++, C#, Open GL and Unity. Internship with Iconik Studio (3 months).
BELLECOUR ECOLE
Bachelor in Game Design
2015 – 2018
www.bellecour.fr/formation/bachelor-game-development
Being able to make Game/Level Design documents and prototype games and levels with Unity 5 and Unreal Engine 4.
Skills
Coding Languages
C#, C/C++, Shader, Bash, Markdown
Software & Tools
Perforce, Git, Gitlab, Visual Studio, Rider, RenderDoc
Game Engines
Unity, Unreal Engine 5
Video Game Specific
Gameplay Systems, VR, 3C, GOAP, Behavior Trees, Debugging, Cross-Platform Development, Performance Optimization
Soft Skills
Problem solving, Synthesis, Teamwork, Reliable, Curious
Languages
- French: Native
- English: Fluent (Linguaskill C1)