Donnovan Feuillastre

Game Programmer

About Me

Hi, my name’s Donnovan and I’m a Game Programmer with a passion for creating engaging gameplay features. I’ve worked on a variety of projects, focusing on creating solid gameplay systems that truly enhanced the player experience. Collaborating with a team to improve game mechanics and provide technical support has always been something I truly enjoy. I also have an interest in Game and Level Design!

Experience

WANADEV STUDIO

Game Developer

September 2024 - December 2024

www.wanadevstudio.com

PIECE OF CAKE STUDIOS

Engine Programmer

Mai 2022 - March 2024

www.pieceofcake-studios.com
  • Contributed to Fantastic Haven by implementing new gameplay systems and optimizing the game.
  • Ported My Fantastic Ranch & Hacktag on consoles and fixed issues reported by the QA team.
  • Assisted with tools and plugins development and integrated SDK features for Switch, PS4, PS5, and Xbox.

ICONIK STUDIO

Gameplay Programmer

April 2020 - August 2021

iconik.com
  • Implemented new enemy AI behavior and integrated new gameplay systems for KINGPONG
  • Developed tools for AI behavior customization using visual scripting (Behavior Tree).
  • Optimized game performance for Meta Quest 1 & 2.

Education

UNIVERSITE LYON II

Master in Computer Science / Video Game Engineering (GAMAGORA)

2021 - 2022

icom.univ-lyon2.fr/formation/master-2-informatique-gamagora-1

Being able to handle all the programming tasks required to develop a video game, both for the game itself and for the software tools needed. Internship with Piece of Cake Studios (5 months).

CNAM SAINT-ETIENNE

Bachelor in Computer Science

2020 - 2021

cnam-auvergnerhonealpes.com/licence-generale-informatique-g02501

Being able to handle programming tasks required to develop software. Work-study with Iconik Studio (1 year).

Being able to design and develop 2D and 3D software by acquiring skills in programming and image synthesis using languages and libraries such as C++, C#, Open GL and Unity. Internship with Iconik Studio (3 months).

BELLECOUR ECOLE

Bachelor in Game Design

2015 – 2018

www.bellecour.fr/formation/bachelor-game-development

Being able to make Game/Level Design documents and prototype games and levels with Unity 5 and Unreal Engine 4.

Skills

Coding Languages

C#, C/C++, Shader, Bash, Markdown

Software & Tools

Perforce, Git, Gitlab, Visual Studio, Rider, RenderDoc

Game Engines

Unity, Unreal Engine 5

Video Game Specific

Gameplay Systems, VR, 3C, GOAP, Behavior Trees, Debugging, Cross-Platform Development, Performance Optimization

Soft Skills

Problem solving, Synthesis, Teamwork, Reliable, Curious

Languages

  • French: Native
  • English: Fluent (Linguaskill C1)